2353. 设计食物评分系统

English Version

题目描述

设计一个支持下述操作的食物评分系统:

  • 修改 系统中列出的某种食物的评分。
  • 返回系统中某一类烹饪方式下评分最高的食物。

实现 FoodRatings 类:

  • FoodRatings(String[] foods, String[] cuisines, int[] ratings) 初始化系统。食物由 foodscuisinesratings 描述,长度均为 n
    <ul>
    	<li><code>foods[i]</code> 是第 <code>i</code> 种食物的名字。</li>
    	<li><code>cuisines[i]</code> 是第 <code>i</code> 种食物的烹饪方式。</li>
    	<li><code>ratings[i]</code> 是第 <code>i</code> 种食物的最初评分。</li>
    </ul>
    </li>
    <li><code>void changeRating(String food, int newRating)</code> 修改名字为 <code>food</code> 的食物的评分。</li>
    <li><code>String highestRated(String cuisine)</code> 返回指定烹饪方式 <code>cuisine</code> 下评分最高的食物的名字。如果存在并列,返回 <strong>字典序较小</strong> 的名字。</li>
    

注意,字符串 x 的字典序比字符串 y 更小的前提是:x 在字典中出现的位置在 y 之前,也就是说,要么 xy 的前缀,或者在满足 x[i] != y[i] 的第一个位置 i 处,x[i] 在字母表中出现的位置在 y[i] 之前。

 

示例:

输入
["FoodRatings", "highestRated", "highestRated", "changeRating", "highestRated", "changeRating", "highestRated"]
[[["kimchi", "miso", "sushi", "moussaka", "ramen", "bulgogi"], ["korean", "japanese", "japanese", "greek", "japanese", "korean"], [9, 12, 8, 15, 14, 7]], ["korean"], ["japanese"], ["sushi", 16], ["japanese"], ["ramen", 16], ["japanese"]]
输出
[null, "kimchi", "ramen", null, "sushi", null, "ramen"]

解释
FoodRatings foodRatings = new FoodRatings(["kimchi", "miso", "sushi", "moussaka", "ramen", "bulgogi"], ["korean", "japanese", "japanese", "greek", "japanese", "korean"], [9, 12, 8, 15, 14, 7]);
foodRatings.highestRated("korean"); // 返回 "kimchi"
                                    // "kimchi" 是分数最高的韩式料理,评分为 9 。
foodRatings.highestRated("japanese"); // 返回 "ramen"
                                      // "ramen" 是分数最高的日式料理,评分为 14 。
foodRatings.changeRating("sushi", 16); // "sushi" 现在评分变更为 16 。
foodRatings.highestRated("japanese"); // 返回 "sushi"
                                      // "sushi" 是分数最高的日式料理,评分为 16 。
foodRatings.changeRating("ramen", 16); // "ramen" 现在评分变更为 16 。
foodRatings.highestRated("japanese"); // 返回 "ramen"
                                      // "sushi" 和 "ramen" 的评分都是 16 。
                                      // 但是,"ramen" 的字典序比 "sushi" 更小。

 

提示:

  • 1 <= n <= 2 * 104
  • n == foods.length == cuisines.length == ratings.length
  • 1 <= foods[i].length, cuisines[i].length <= 10
  • foods[i]cuisines[i] 由小写英文字母组成
  • 1 <= ratings[i] <= 108
  • foods 中的所有字符串 互不相同
  • 在对 changeRating 的所有调用中,food 是系统中食物的名字。
  • 在对 highestRated 的所有调用中,cuisine 是系统中 至少一种 食物的烹饪方式。
  • 最多调用 changeRatinghighestRated 总计 2 * 104

解法

方法一:哈希表 + 有序集合

我们可以使用哈希表 $\textit{d}$ 来存储每种烹饪方式下的食物,其中键是烹饪方式,值是一个有序集合,有序集合的每个元素是一个二元组 $(\textit{rating}, \textit{food})$,按照评分从高到低排序,如果评分相同,则按照食物名字的字典序从小到大排序。

我们还可以使用哈希表 $\textit{g}$ 来存储每种食物的评分和烹饪方式。即 $\textit{g}[\textit{food}] = (\textit{rating}, \textit{cuisine})$。

在构造函数中,我们遍历 $\textit{foods}$、$\textit{cuisines}$ 和 $\textit{ratings}$,将每种食物的评分和烹饪方式存储到 $\textit{d}$ 和 $\textit{g}$ 中。

在 $\textit{changeRating}$ 函数中,我们首先获取食物 $\textit{food}$ 的原评分 $\textit{oldRating}$ 和烹饪方式 $\textit{cuisine}$,然后更新 $\textit{g}[\textit{food}]$ 的评分为 $\textit{newRating}$,并从 $\textit{d}[\textit{cuisine}]$ 中删除 $(\textit{oldRating}, \textit{food})$,并将 $(\textit{newRating}, \textit{food})$ 添加到 $\textit{d}[\textit{cuisine}]$ 中。

在 $\textit{highestRated}$ 函数中,我们直接返回 $\textit{d}[\textit{cuisine}]$ 的第一个元素的食物名字即可。

时间复杂度方面,构造函数的时间复杂度为 $O(n \log n)$,其中 $n$ 是食物的数量。其余操作的时间复杂度为 $O(\log n)$。空间复杂度为 $O(n)$。

Python3

class FoodRatings:

    def __init__(self, foods: List[str], cuisines: List[str], ratings: List[int]):
        self.d = defaultdict(SortedList)
        self.g = {}
        for food, cuisine, rating in zip(foods, cuisines, ratings):
            self.d[cuisine].add((-rating, food))
            self.g[food] = (rating, cuisine)

    def changeRating(self, food: str, newRating: int) -> None:
        oldRating, cuisine = self.g[food]
        self.g[food] = (newRating, cuisine)
        self.d[cuisine].remove((-oldRating, food))
        self.d[cuisine].add((-newRating, food))

    def highestRated(self, cuisine: str) -> str:
        return self.d[cuisine][0][1]


# Your FoodRatings object will be instantiated and called as such:
# obj = FoodRatings(foods, cuisines, ratings)
# obj.changeRating(food,newRating)
# param_2 = obj.highestRated(cuisine)

Java

class FoodRatings {
    private Map<String, TreeSet<Pair<Integer, String>>> d = new HashMap<>();
    private Map<String, Pair<Integer, String>> g = new HashMap<>();
    private final Comparator<Pair<Integer, String>> cmp = (a, b) -> {
        if (!a.getKey().equals(b.getKey())) {
            return b.getKey().compareTo(a.getKey());
        }
        return a.getValue().compareTo(b.getValue());
    };

    public FoodRatings(String[] foods, String[] cuisines, int[] ratings) {
        for (int i = 0; i < foods.length; ++i) {
            String food = foods[i], cuisine = cuisines[i];
            int rating = ratings[i];
            d.computeIfAbsent(cuisine, k -> new TreeSet<>(cmp)).add(new Pair<>(rating, food));
            g.put(food, new Pair<>(rating, cuisine));
        }
    }

    public void changeRating(String food, int newRating) {
        Pair<Integer, String> old = g.get(food);
        int oldRating = old.getKey();
        String cuisine = old.getValue();
        g.put(food, new Pair<>(newRating, cuisine));
        d.get(cuisine).remove(new Pair<>(oldRating, food));
        d.get(cuisine).add(new Pair<>(newRating, food));
    }

    public String highestRated(String cuisine) {
        return d.get(cuisine).first().getValue();
    }
}

/**
 * Your FoodRatings object will be instantiated and called as such:
 * FoodRatings obj = new FoodRatings(foods, cuisines, ratings);
 * obj.changeRating(food,newRating);
 * String param_2 = obj.highestRated(cuisine);
 */

C++

class FoodRatings {
public:
    FoodRatings(vector<string>& foods, vector<string>& cuisines, vector<int>& ratings) {
        for (int i = 0; i < foods.size(); ++i) {
            string food = foods[i], cuisine = cuisines[i];
            int rating = ratings[i];
            d[cuisine].insert({-rating, food});
            g[food] = {rating, cuisine};
        }
    }

    void changeRating(string food, int newRating) {
        auto [oldRating, cuisine] = g[food];
        g[food] = {newRating, cuisine};
        d[cuisine].erase({-oldRating, food});
        d[cuisine].insert({-newRating, food});
    }

    string highestRated(string cuisine) {
        return d[cuisine].begin()->second;
    }

private:
    unordered_map<string, set<pair<int, string>>> d;
    unordered_map<string, pair<int, string>> g;
};

/**
 * Your FoodRatings object will be instantiated and called as such:
 * FoodRatings* obj = new FoodRatings(foods, cuisines, ratings);
 * obj->changeRating(food,newRating);
 * string param_2 = obj->highestRated(cuisine);
 */

Go

import (
	"github.com/emirpasic/gods/v2/trees/redblacktree"
)

type pair struct {
	rating int
	food   string
}

type FoodRatings struct {
	d map[string]*redblacktree.Tree[pair, struct{}]
	g map[string]pair
}

func Constructor(foods []string, cuisines []string, ratings []int) FoodRatings {
	d := make(map[string]*redblacktree.Tree[pair, struct{}])
	g := make(map[string]pair)

	for i, food := range foods {
		rating, cuisine := ratings[i], cuisines[i]
		g[food] = pair{rating, cuisine}

		if d[cuisine] == nil {
			d[cuisine] = redblacktree.NewWith[pair, struct{}](func(a, b pair) int {
				return cmp.Or(b.rating-a.rating, strings.Compare(a.food, b.food))
			})
		}
		d[cuisine].Put(pair{rating, food}, struct{}{})
	}

	return FoodRatings{d, g}
}

func (this *FoodRatings) ChangeRating(food string, newRating int) {
	p := this.g[food]
	t := this.d[p.food]

	t.Remove(pair{p.rating, food})
	t.Put(pair{newRating, food}, struct{}{})

	p.rating = newRating
	this.g[food] = p
}

func (this *FoodRatings) HighestRated(cuisine string) string {
	return this.d[cuisine].Left().Key.food
}

/**
 * Your FoodRatings object will be instantiated and called as such:
 * obj := Constructor(foods, cuisines, ratings);
 * obj.ChangeRating(food,newRating);
 * param_2 := obj.HighestRated(cuisine);
 */