2353. 设计食物评分系统
题目描述
设计一个支持下述操作的食物评分系统:
- 修改 系统中列出的某种食物的评分。
- 返回系统中某一类烹饪方式下评分最高的食物。
实现 FoodRatings
类:
FoodRatings(String[] foods, String[] cuisines, int[] ratings)
初始化系统。食物由foods
、cuisines
和ratings
描述,长度均为n
。<ul> <li><code>foods[i]</code> 是第 <code>i</code> 种食物的名字。</li> <li><code>cuisines[i]</code> 是第 <code>i</code> 种食物的烹饪方式。</li> <li><code>ratings[i]</code> 是第 <code>i</code> 种食物的最初评分。</li> </ul> </li> <li><code>void changeRating(String food, int newRating)</code> 修改名字为 <code>food</code> 的食物的评分。</li> <li><code>String highestRated(String cuisine)</code> 返回指定烹饪方式 <code>cuisine</code> 下评分最高的食物的名字。如果存在并列,返回 <strong>字典序较小</strong> 的名字。</li>
注意,字符串 x
的字典序比字符串 y
更小的前提是:x
在字典中出现的位置在 y
之前,也就是说,要么 x
是 y
的前缀,或者在满足 x[i] != y[i]
的第一个位置 i
处,x[i]
在字母表中出现的位置在 y[i]
之前。
示例:
输入 ["FoodRatings", "highestRated", "highestRated", "changeRating", "highestRated", "changeRating", "highestRated"] [[["kimchi", "miso", "sushi", "moussaka", "ramen", "bulgogi"], ["korean", "japanese", "japanese", "greek", "japanese", "korean"], [9, 12, 8, 15, 14, 7]], ["korean"], ["japanese"], ["sushi", 16], ["japanese"], ["ramen", 16], ["japanese"]] 输出 [null, "kimchi", "ramen", null, "sushi", null, "ramen"] 解释 FoodRatings foodRatings = new FoodRatings(["kimchi", "miso", "sushi", "moussaka", "ramen", "bulgogi"], ["korean", "japanese", "japanese", "greek", "japanese", "korean"], [9, 12, 8, 15, 14, 7]); foodRatings.highestRated("korean"); // 返回 "kimchi" // "kimchi" 是分数最高的韩式料理,评分为 9 。 foodRatings.highestRated("japanese"); // 返回 "ramen" // "ramen" 是分数最高的日式料理,评分为 14 。 foodRatings.changeRating("sushi", 16); // "sushi" 现在评分变更为 16 。 foodRatings.highestRated("japanese"); // 返回 "sushi" // "sushi" 是分数最高的日式料理,评分为 16 。 foodRatings.changeRating("ramen", 16); // "ramen" 现在评分变更为 16 。 foodRatings.highestRated("japanese"); // 返回 "ramen" // "sushi" 和 "ramen" 的评分都是 16 。 // 但是,"ramen" 的字典序比 "sushi" 更小。
提示:
1 <= n <= 2 * 104
n == foods.length == cuisines.length == ratings.length
1 <= foods[i].length, cuisines[i].length <= 10
foods[i]
、cuisines[i]
由小写英文字母组成1 <= ratings[i] <= 108
foods
中的所有字符串 互不相同- 在对
changeRating
的所有调用中,food
是系统中食物的名字。 - 在对
highestRated
的所有调用中,cuisine
是系统中 至少一种 食物的烹饪方式。 - 最多调用
changeRating
和highestRated
总计2 * 104
次
解法
方法一:哈希表 + 有序集合
我们可以使用哈希表 $\textit{d}$ 来存储每种烹饪方式下的食物,其中键是烹饪方式,值是一个有序集合,有序集合的每个元素是一个二元组 $(\textit{rating}, \textit{food})$,按照评分从高到低排序,如果评分相同,则按照食物名字的字典序从小到大排序。
我们还可以使用哈希表 $\textit{g}$ 来存储每种食物的评分和烹饪方式。即 $\textit{g}[\textit{food}] = (\textit{rating}, \textit{cuisine})$。
在构造函数中,我们遍历 $\textit{foods}$、$\textit{cuisines}$ 和 $\textit{ratings}$,将每种食物的评分和烹饪方式存储到 $\textit{d}$ 和 $\textit{g}$ 中。
在 $\textit{changeRating}$ 函数中,我们首先获取食物 $\textit{food}$ 的原评分 $\textit{oldRating}$ 和烹饪方式 $\textit{cuisine}$,然后更新 $\textit{g}[\textit{food}]$ 的评分为 $\textit{newRating}$,并从 $\textit{d}[\textit{cuisine}]$ 中删除 $(\textit{oldRating}, \textit{food})$,并将 $(\textit{newRating}, \textit{food})$ 添加到 $\textit{d}[\textit{cuisine}]$ 中。
在 $\textit{highestRated}$ 函数中,我们直接返回 $\textit{d}[\textit{cuisine}]$ 的第一个元素的食物名字即可。
时间复杂度方面,构造函数的时间复杂度为 $O(n \log n)$,其中 $n$ 是食物的数量。其余操作的时间复杂度为 $O(\log n)$。空间复杂度为 $O(n)$。
Python3
class FoodRatings:
def __init__(self, foods: List[str], cuisines: List[str], ratings: List[int]):
self.d = defaultdict(SortedList)
self.g = {}
for food, cuisine, rating in zip(foods, cuisines, ratings):
self.d[cuisine].add((-rating, food))
self.g[food] = (rating, cuisine)
def changeRating(self, food: str, newRating: int) -> None:
oldRating, cuisine = self.g[food]
self.g[food] = (newRating, cuisine)
self.d[cuisine].remove((-oldRating, food))
self.d[cuisine].add((-newRating, food))
def highestRated(self, cuisine: str) -> str:
return self.d[cuisine][0][1]
# Your FoodRatings object will be instantiated and called as such:
# obj = FoodRatings(foods, cuisines, ratings)
# obj.changeRating(food,newRating)
# param_2 = obj.highestRated(cuisine)
Java
class FoodRatings {
private Map<String, TreeSet<Pair<Integer, String>>> d = new HashMap<>();
private Map<String, Pair<Integer, String>> g = new HashMap<>();
private final Comparator<Pair<Integer, String>> cmp = (a, b) -> {
if (!a.getKey().equals(b.getKey())) {
return b.getKey().compareTo(a.getKey());
}
return a.getValue().compareTo(b.getValue());
};
public FoodRatings(String[] foods, String[] cuisines, int[] ratings) {
for (int i = 0; i < foods.length; ++i) {
String food = foods[i], cuisine = cuisines[i];
int rating = ratings[i];
d.computeIfAbsent(cuisine, k -> new TreeSet<>(cmp)).add(new Pair<>(rating, food));
g.put(food, new Pair<>(rating, cuisine));
}
}
public void changeRating(String food, int newRating) {
Pair<Integer, String> old = g.get(food);
int oldRating = old.getKey();
String cuisine = old.getValue();
g.put(food, new Pair<>(newRating, cuisine));
d.get(cuisine).remove(new Pair<>(oldRating, food));
d.get(cuisine).add(new Pair<>(newRating, food));
}
public String highestRated(String cuisine) {
return d.get(cuisine).first().getValue();
}
}
/**
* Your FoodRatings object will be instantiated and called as such:
* FoodRatings obj = new FoodRatings(foods, cuisines, ratings);
* obj.changeRating(food,newRating);
* String param_2 = obj.highestRated(cuisine);
*/
C++
class FoodRatings {
public:
FoodRatings(vector<string>& foods, vector<string>& cuisines, vector<int>& ratings) {
for (int i = 0; i < foods.size(); ++i) {
string food = foods[i], cuisine = cuisines[i];
int rating = ratings[i];
d[cuisine].insert({-rating, food});
g[food] = {rating, cuisine};
}
}
void changeRating(string food, int newRating) {
auto [oldRating, cuisine] = g[food];
g[food] = {newRating, cuisine};
d[cuisine].erase({-oldRating, food});
d[cuisine].insert({-newRating, food});
}
string highestRated(string cuisine) {
return d[cuisine].begin()->second;
}
private:
unordered_map<string, set<pair<int, string>>> d;
unordered_map<string, pair<int, string>> g;
};
/**
* Your FoodRatings object will be instantiated and called as such:
* FoodRatings* obj = new FoodRatings(foods, cuisines, ratings);
* obj->changeRating(food,newRating);
* string param_2 = obj->highestRated(cuisine);
*/
Go
import (
"github.com/emirpasic/gods/v2/trees/redblacktree"
)
type pair struct {
rating int
food string
}
type FoodRatings struct {
d map[string]*redblacktree.Tree[pair, struct{}]
g map[string]pair
}
func Constructor(foods []string, cuisines []string, ratings []int) FoodRatings {
d := make(map[string]*redblacktree.Tree[pair, struct{}])
g := make(map[string]pair)
for i, food := range foods {
rating, cuisine := ratings[i], cuisines[i]
g[food] = pair{rating, cuisine}
if d[cuisine] == nil {
d[cuisine] = redblacktree.NewWith[pair, struct{}](func(a, b pair) int {
return cmp.Or(b.rating-a.rating, strings.Compare(a.food, b.food))
})
}
d[cuisine].Put(pair{rating, food}, struct{}{})
}
return FoodRatings{d, g}
}
func (this *FoodRatings) ChangeRating(food string, newRating int) {
p := this.g[food]
t := this.d[p.food]
t.Remove(pair{p.rating, food})
t.Put(pair{newRating, food}, struct{}{})
p.rating = newRating
this.g[food] = p
}
func (this *FoodRatings) HighestRated(cuisine string) string {
return this.d[cuisine].Left().Key.food
}
/**
* Your FoodRatings object will be instantiated and called as such:
* obj := Constructor(foods, cuisines, ratings);
* obj.ChangeRating(food,newRating);
* param_2 := obj.HighestRated(cuisine);
*/