2353. Design a Food Rating System
Description
Design a food rating system that can do the following:
- Modify the rating of a food item listed in the system.
- Return the highest-rated food item for a type of cuisine in the system.
Implement the FoodRatings
class:
FoodRatings(String[] foods, String[] cuisines, int[] ratings)
Initializes the system. The food items are described byfoods
,cuisines
andratings
, all of which have a length ofn
.<ul> <li><code>foods[i]</code> is the name of the <code>i<sup>th</sup></code> food,</li> <li><code>cuisines[i]</code> is the type of cuisine of the <code>i<sup>th</sup></code> food, and</li> <li><code>ratings[i]</code> is the initial rating of the <code>i<sup>th</sup></code> food.</li> </ul> </li> <li><code>void changeRating(String food, int newRating)</code> Changes the rating of the food item with the name <code>food</code>.</li> <li><code>String highestRated(String cuisine)</code> Returns the name of the food item that has the highest rating for the given type of <code>cuisine</code>. If there is a tie, return the item with the <strong>lexicographically smaller</strong> name.</li>
Note that a string x
is lexicographically smaller than string y
if x
comes before y
in dictionary order, that is, either x
is a prefix of y
, or if i
is the first position such that x[i] != y[i]
, then x[i]
comes before y[i]
in alphabetic order.
Example 1:
Input ["FoodRatings", "highestRated", "highestRated", "changeRating", "highestRated", "changeRating", "highestRated"] [[["kimchi", "miso", "sushi", "moussaka", "ramen", "bulgogi"], ["korean", "japanese", "japanese", "greek", "japanese", "korean"], [9, 12, 8, 15, 14, 7]], ["korean"], ["japanese"], ["sushi", 16], ["japanese"], ["ramen", 16], ["japanese"]] Output [null, "kimchi", "ramen", null, "sushi", null, "ramen"] Explanation FoodRatings foodRatings = new FoodRatings(["kimchi", "miso", "sushi", "moussaka", "ramen", "bulgogi"], ["korean", "japanese", "japanese", "greek", "japanese", "korean"], [9, 12, 8, 15, 14, 7]); foodRatings.highestRated("korean"); // return "kimchi" // "kimchi" is the highest rated korean food with a rating of 9. foodRatings.highestRated("japanese"); // return "ramen" // "ramen" is the highest rated japanese food with a rating of 14. foodRatings.changeRating("sushi", 16); // "sushi" now has a rating of 16. foodRatings.highestRated("japanese"); // return "sushi" // "sushi" is the highest rated japanese food with a rating of 16. foodRatings.changeRating("ramen", 16); // "ramen" now has a rating of 16. foodRatings.highestRated("japanese"); // return "ramen" // Both "sushi" and "ramen" have a rating of 16. // However, "ramen" is lexicographically smaller than "sushi".
Constraints:
1 <= n <= 2 * 104
n == foods.length == cuisines.length == ratings.length
1 <= foods[i].length, cuisines[i].length <= 10
foods[i]
,cuisines[i]
consist of lowercase English letters.1 <= ratings[i] <= 108
- All the strings in
foods
are distinct. food
will be the name of a food item in the system across all calls tochangeRating
.cuisine
will be a type of cuisine of at least one food item in the system across all calls tohighestRated
.- At most
2 * 104
calls in total will be made tochangeRating
andhighestRated
.
Solutions
Solution 1: Hash Table + Ordered Set
We can use a hash table $\textit{d}$ to store the foods for each cuisine, where the key is the cuisine and the value is an ordered set. Each element in the ordered set is a tuple $(\textit{rating}, \textit{food})$, sorted by rating in descending order, and if the ratings are the same, sorted by food name in lexicographical order.
We can also use a hash table $\textit{g}$ to store the rating and cuisine for each food. That is, $\textit{g}[\textit{food}] = (\textit{rating}, \textit{cuisine})$.
In the constructor, we iterate through $\textit{foods}$, $\textit{cuisines}$, and $\textit{ratings}$, storing the rating and cuisine for each food in $\textit{d}$ and $\textit{g}$.
In the $\textit{changeRating}$ function, we first get the original rating $\textit{oldRating}$ and cuisine $\textit{cuisine}$ of the food $\textit{food}$, then update the rating of $\textit{g}[\textit{food}]$ to $\textit{newRating}$, remove $(\textit{oldRating}, \textit{food})$ from $\textit{d}[\textit{cuisine}]$, and add $(\textit{newRating}, \textit{food})$ to $\textit{d}[\textit{cuisine}]$.
In the $\textit{highestRated}$ function, we directly return the food name of the first element in $\textit{d}[\textit{cuisine}]$.
In terms of time complexity, the constructor has a time complexity of $O(n \log n)$, where $n$ is the number of foods. The other operations have a time complexity of $O(\log n)$. The space complexity is $O(n)$.
Python3
class FoodRatings:
def __init__(self, foods: List[str], cuisines: List[str], ratings: List[int]):
self.d = defaultdict(SortedList)
self.g = {}
for food, cuisine, rating in zip(foods, cuisines, ratings):
self.d[cuisine].add((-rating, food))
self.g[food] = (rating, cuisine)
def changeRating(self, food: str, newRating: int) -> None:
oldRating, cuisine = self.g[food]
self.g[food] = (newRating, cuisine)
self.d[cuisine].remove((-oldRating, food))
self.d[cuisine].add((-newRating, food))
def highestRated(self, cuisine: str) -> str:
return self.d[cuisine][0][1]
# Your FoodRatings object will be instantiated and called as such:
# obj = FoodRatings(foods, cuisines, ratings)
# obj.changeRating(food,newRating)
# param_2 = obj.highestRated(cuisine)
Java
class FoodRatings {
private Map<String, TreeSet<Pair<Integer, String>>> d = new HashMap<>();
private Map<String, Pair<Integer, String>> g = new HashMap<>();
private final Comparator<Pair<Integer, String>> cmp = (a, b) -> {
if (!a.getKey().equals(b.getKey())) {
return b.getKey().compareTo(a.getKey());
}
return a.getValue().compareTo(b.getValue());
};
public FoodRatings(String[] foods, String[] cuisines, int[] ratings) {
for (int i = 0; i < foods.length; ++i) {
String food = foods[i], cuisine = cuisines[i];
int rating = ratings[i];
d.computeIfAbsent(cuisine, k -> new TreeSet<>(cmp)).add(new Pair<>(rating, food));
g.put(food, new Pair<>(rating, cuisine));
}
}
public void changeRating(String food, int newRating) {
Pair<Integer, String> old = g.get(food);
int oldRating = old.getKey();
String cuisine = old.getValue();
g.put(food, new Pair<>(newRating, cuisine));
d.get(cuisine).remove(new Pair<>(oldRating, food));
d.get(cuisine).add(new Pair<>(newRating, food));
}
public String highestRated(String cuisine) {
return d.get(cuisine).first().getValue();
}
}
/**
* Your FoodRatings object will be instantiated and called as such:
* FoodRatings obj = new FoodRatings(foods, cuisines, ratings);
* obj.changeRating(food,newRating);
* String param_2 = obj.highestRated(cuisine);
*/
C++
class FoodRatings {
public:
FoodRatings(vector<string>& foods, vector<string>& cuisines, vector<int>& ratings) {
for (int i = 0; i < foods.size(); ++i) {
string food = foods[i], cuisine = cuisines[i];
int rating = ratings[i];
d[cuisine].insert({-rating, food});
g[food] = {rating, cuisine};
}
}
void changeRating(string food, int newRating) {
auto [oldRating, cuisine] = g[food];
g[food] = {newRating, cuisine};
d[cuisine].erase({-oldRating, food});
d[cuisine].insert({-newRating, food});
}
string highestRated(string cuisine) {
return d[cuisine].begin()->second;
}
private:
unordered_map<string, set<pair<int, string>>> d;
unordered_map<string, pair<int, string>> g;
};
/**
* Your FoodRatings object will be instantiated and called as such:
* FoodRatings* obj = new FoodRatings(foods, cuisines, ratings);
* obj->changeRating(food,newRating);
* string param_2 = obj->highestRated(cuisine);
*/
Go
import (
"github.com/emirpasic/gods/v2/trees/redblacktree"
)
type pair struct {
rating int
food string
}
type FoodRatings struct {
d map[string]*redblacktree.Tree[pair, struct{}]
g map[string]pair
}
func Constructor(foods []string, cuisines []string, ratings []int) FoodRatings {
d := make(map[string]*redblacktree.Tree[pair, struct{}])
g := make(map[string]pair)
for i, food := range foods {
rating, cuisine := ratings[i], cuisines[i]
g[food] = pair{rating, cuisine}
if d[cuisine] == nil {
d[cuisine] = redblacktree.NewWith[pair, struct{}](func(a, b pair) int {
return cmp.Or(b.rating-a.rating, strings.Compare(a.food, b.food))
})
}
d[cuisine].Put(pair{rating, food}, struct{}{})
}
return FoodRatings{d, g}
}
func (this *FoodRatings) ChangeRating(food string, newRating int) {
p := this.g[food]
t := this.d[p.food]
t.Remove(pair{p.rating, food})
t.Put(pair{newRating, food}, struct{}{})
p.rating = newRating
this.g[food] = p
}
func (this *FoodRatings) HighestRated(cuisine string) string {
return this.d[cuisine].Left().Key.food
}
/**
* Your FoodRatings object will be instantiated and called as such:
* obj := Constructor(foods, cuisines, ratings);
* obj.ChangeRating(food,newRating);
* param_2 := obj.HighestRated(cuisine);
*/