面试题 03.04. 化栈为队
题目描述
实现一个MyQueue类,该类用两个栈来实现一个队列。
示例:
MyQueue queue = new MyQueue();
queue.push(1);
queue.push(2);
queue.peek(); // 返回 1
queue.pop(); // 返回 1
queue.empty(); // 返回 false
说明:
- 你只能使用标准的栈操作 -- 也就是只有
push to top
,peek/pop from top
,size
和is empty
操作是合法的。 - 你所使用的语言也许不支持栈。你可以使用 list 或者 deque(双端队列)来模拟一个栈,只要是标准的栈操作即可。
- 假设所有操作都是有效的 (例如,一个空的队列不会调用 pop 或者 peek 操作)。
解法
方法一:双栈
我们使用两个栈,其中栈 stk1
用于入队,另一个栈 stk2
用于出队。
入队时,直接将元素入栈 stk1
。时间复杂度 $O(1)$。
出队时,先判断栈 stk2
是否为空,如果为空,则将栈 stk1
中的元素全部出栈并入栈 stk2
,然后再从栈 stk2
中出栈一个元素。如果栈 stk2
不为空,则直接从栈 stk2
中出栈一个元素。均摊时间复杂度 $O(1)$。
获取队首元素时,先判断栈 stk2
是否为空,如果为空,则将栈 stk1
中的元素全部出栈并入栈 stk2
,然后再从栈 stk2
中获取栈顶元素。如果栈 stk2
不为空,则直接从栈 stk2
中获取栈顶元素。均摊时间复杂度 $O(1)$。
判断队列是否为空时,只要判断两个栈是否都为空即可。时间复杂度 $O(1)$。
Python3
class MyQueue:
def __init__(self):
self.stk1 = []
self.stk2 = []
def push(self, x: int) -> None:
self.stk1.append(x)
def pop(self) -> int:
self.move()
return self.stk2.pop()
def peek(self) -> int:
self.move()
return self.stk2[-1]
def empty(self) -> bool:
return not self.stk1 and not self.stk2
def move(self):
if not self.stk2:
while self.stk1:
self.stk2.append(self.stk1.pop())
# Your MyQueue object will be instantiated and called as such:
# obj = MyQueue()
# obj.push(x)
# param_2 = obj.pop()
# param_3 = obj.peek()
# param_4 = obj.empty()
Java
class MyQueue {
private Deque<Integer> stk1 = new ArrayDeque<>();
private Deque<Integer> stk2 = new ArrayDeque<>();
public MyQueue() {
}
public void push(int x) {
stk1.push(x);
}
public int pop() {
move();
return stk2.pop();
}
public int peek() {
move();
return stk2.peek();
}
public boolean empty() {
return stk1.isEmpty() && stk2.isEmpty();
}
private void move() {
while (stk2.isEmpty()) {
while (!stk1.isEmpty()) {
stk2.push(stk1.pop());
}
}
}
}
/**
* Your MyQueue object will be instantiated and called as such:
* MyQueue obj = new MyQueue();
* obj.push(x);
* int param_2 = obj.pop();
* int param_3 = obj.peek();
* boolean param_4 = obj.empty();
*/
C++
class MyQueue {
public:
MyQueue() {
}
void push(int x) {
stk1.push(x);
}
int pop() {
move();
int ans = stk2.top();
stk2.pop();
return ans;
}
int peek() {
move();
return stk2.top();
}
bool empty() {
return stk1.empty() && stk2.empty();
}
private:
stack<int> stk1;
stack<int> stk2;
void move() {
if (stk2.empty()) {
while (!stk1.empty()) {
stk2.push(stk1.top());
stk1.pop();
}
}
}
};
/**
* Your MyQueue object will be instantiated and called as such:
* MyQueue* obj = new MyQueue();
* obj->push(x);
* int param_2 = obj->pop();
* int param_3 = obj->peek();
* bool param_4 = obj->empty();
*/
Go
type MyQueue struct {
stk1 []int
stk2 []int
}
func Constructor() MyQueue {
return MyQueue{[]int{}, []int{}}
}
func (this *MyQueue) Push(x int) {
this.stk1 = append(this.stk1, x)
}
func (this *MyQueue) Pop() int {
this.move()
ans := this.stk2[len(this.stk2)-1]
this.stk2 = this.stk2[:len(this.stk2)-1]
return ans
}
func (this *MyQueue) Peek() int {
this.move()
return this.stk2[len(this.stk2)-1]
}
func (this *MyQueue) Empty() bool {
return len(this.stk1) == 0 && len(this.stk2) == 0
}
func (this *MyQueue) move() {
if len(this.stk2) == 0 {
for len(this.stk1) > 0 {
this.stk2 = append(this.stk2, this.stk1[len(this.stk1)-1])
this.stk1 = this.stk1[:len(this.stk1)-1]
}
}
}
/**
* Your MyQueue object will be instantiated and called as such:
* obj := Constructor();
* obj.Push(x);
* param_2 := obj.Pop();
* param_3 := obj.Peek();
* param_4 := obj.Empty();
*/
TypeScript
class MyQueue {
stk1: number[];
stk2: number[];
constructor() {
this.stk1 = [];
this.stk2 = [];
}
push(x: number): void {
this.stk1.push(x);
}
pop(): number {
this.move();
return this.stk2.pop();
}
peek(): number {
this.move();
return this.stk2.at(-1);
}
empty(): boolean {
return !this.stk1.length && !this.stk2.length;
}
move(): void {
if (!this.stk2.length) {
while (this.stk1.length) {
this.stk2.push(this.stk1.pop()!);
}
}
}
}
/**
* Your MyQueue object will be instantiated and called as such:
* var obj = new MyQueue()
* obj.push(x)
* var param_2 = obj.pop()
* var param_3 = obj.peek()
* var param_4 = obj.empty()
*/
Rust
use std::collections::VecDeque;
struct MyQueue {
stk1: Vec<i32>,
stk2: Vec<i32>,
}
impl MyQueue {
fn new() -> Self {
MyQueue {
stk1: Vec::new(),
stk2: Vec::new(),
}
}
fn push(&mut self, x: i32) {
self.stk1.push(x);
}
fn pop(&mut self) -> i32 {
self.move_elements();
self.stk2.pop().unwrap()
}
fn peek(&mut self) -> i32 {
self.move_elements();
*self.stk2.last().unwrap()
}
fn empty(&self) -> bool {
self.stk1.is_empty() && self.stk2.is_empty()
}
fn move_elements(&mut self) {
if self.stk2.is_empty() {
while let Some(element) = self.stk1.pop() {
self.stk2.push(element);
}
}
}
}
Swift
class MyQueue {
private var stk1: [Int] = []
private var stk2: [Int] = []
init() {}
func push(_ x: Int) {
stk1.append(x)
}
@discardableResult
func pop() -> Int {
move()
return stk2.removeLast()
}
func peek() -> Int {
move()
return stk2.last!
}
func empty() -> Bool {
return stk1.isEmpty && stk2.isEmpty
}
private func move() {
if stk2.isEmpty {
while !stk1.isEmpty {
stk2.append(stk1.removeLast())
}
}
}
}
/**
* Your MyQueue object will be instantiated and called as such:
* let obj = new MyQueue();
* obj.push(x);
* let param_2 = obj.pop();
* let param_3 = obj.peek();
* var myValue : Bool
* myValue = obj.empty();
*/